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Thanks for the response. And yes, I am well aware that the game object or localplayer object needs to be passed as well depending on the function, I just...
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Sorry, was typing on my phone which is a pain. In the OTC source, in localplayer.cpp, there is this function:
Code:bool LocalPlayer::autoWalk(const
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Thanks for the reply. I did actually get attack to work a few days ago. All i need now is the knowledge how to create an instance of a OTclient position...Last edited by Tony32; 25-01-2019, 07:10 AM.
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